#ifndef __HEADLAYER_H__
#define __HEADLAYER_H__

#include "GlobalPrec.h"

class HeadLayer : public GameLayer
{
public:
	HeadLayer() {}
public:
	REGIST_LAYER_CREATE(HeadLayer);
public:
	virtual bool OnInit();
	void Flush();
	void menuDepotCallback(CCObject* pSender);
public:
	CCSprite* mMainBar;
	CCLabelAtlas* LLScore;
	CCLabelAtlas* LLStep;
	CCSprite* mPutItem;
	CCSprite* mDepot;
	CCSprite* mStoreItem;
	CCSprite* mMainAdd;
	CCSprite* mMainAddItem;
};

#endif
